improved image cache, new example

This commit is contained in:
mennomax
2021-05-20 23:17:32 +02:00
parent cbec745704
commit a3740fab4d
15 changed files with 302 additions and 119 deletions

0
addons/gift/gift.gd Normal file → Executable file
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@@ -28,10 +28,10 @@ signal emote_downloaded(emote_id)
# Badge has been downloaded
signal badge_downloaded(badge_name)
# Messages starting with one of these symbols are handled. '/' will be ignored, reserved by Twitch.
# Messages starting with one of these symbols are handled as commands. '/' will be ignored, reserved by Twitch.
export(Array, String) var command_prefixes : Array = ["!"]
# Time to wait after each sent chat message. Values below ~0.31 might lead to a disconnect after 100 messages.
export(float) var chat_timeout = 0.32
# Time to wait in msec after each sent chat message. Values below ~310 might lead to a disconnect after 100 messages.
export(int) var chat_timeout_ms = 320
export(bool) var get_images : bool = false
# If true, caches emotes/badges to disk, so that they don't have to be redownloaded on every restart.
# This however means that they might not be updated if they change until you clear the cache.
@@ -39,12 +39,12 @@ export(bool) var disk_cache : bool = false
# Disk Cache has to be enbaled for this to work
export(String, FILE) var disk_cache_path = "user://gift/cache"
var websocket : WebSocketClient = WebSocketClient.new()
var user_regex = RegEx.new()
var websocket := WebSocketClient.new()
var user_regex := RegEx.new()
var twitch_restarting
# Twitch disconnects connected clients if too many chat messages are being sent. (At about 100 messages/30s)
var chat_queue = []
onready var chat_accu = chat_timeout
var last_msg = OS.get_ticks_msec()
# Mapping of channels to their channel info, like available badges.
var channels : Dictionary = {}
var commands : Dictionary = {}
@@ -81,7 +81,7 @@ func _ready() -> void:
websocket.connect("connection_error", self, "connection_error")
if(get_images):
image_cache = ImageCache.new(disk_cache, disk_cache_path)
add_child(image_cache)
# add_child(image_cache)
func connect_to_twitch() -> void:
if(websocket.connect_to_url("wss://irc-ws.chat.twitch.tv:443") != OK):
@@ -91,11 +91,9 @@ func connect_to_twitch() -> void:
func _process(delta : float) -> void:
if(websocket.get_connection_status() != NetworkedMultiplayerPeer.CONNECTION_DISCONNECTED):
websocket.poll()
if(!chat_queue.empty() && chat_accu >= chat_timeout):
if (!chat_queue.empty() && (last_msg + chat_timeout_ms) <= OS.get_ticks_msec()):
send(chat_queue.pop_front())
chat_accu = 0
else:
chat_accu += delta
last_msg = OS.get_ticks_msec()
# Login using a oauth token.
# You will have to either get a oauth token yourself or use
@@ -129,7 +127,7 @@ func chat(message : String, channel : String = ""):
else:
print_debug("No channel specified.")
func whisper(message : String, target : String):
func whisper(message : String, target : String) -> void:
chat("/w " + target + " " + message)
func data_received() -> void:
@@ -194,13 +192,6 @@ func handle_message(message : String, tags : Dictionary) -> void:
var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
handle_command(sender_data, msg)
emit_signal("chat_message", sender_data, msg[3].right(1))
if(get_images):
if(!image_cache.badge_map.has(tags["room-id"])):
image_cache.get_badge_mappings(tags["room-id"])
for emote in tags["emotes"].split("/", false):
image_cache.get_emote(emote.split(":")[0])
for badge in tags["badges"].split(",", false):
image_cache.get_badge(badge, tags["room-id"])
"WHISPER":
var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
handle_command(sender_data, msg, true)

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addons/gift/icon.png Normal file → Executable file
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addons/gift/icon.png.import Normal file → Executable file
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@@ -0,0 +1,13 @@
[remap]
importer="image"
type="Image"
path="res://.import/placeholder.png-7d8d01cafa2d5188ea51e03e3fda7124.image"
[deps]
source_file="res://addons/gift/placeholder.png"
dest_files=[ "res://.import/placeholder.png-7d8d01cafa2d5188ea51e03e3fda7124.image" ]
[params]

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addons/gift/plugin.cfg Normal file → Executable file
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@@ -13,4 +13,4 @@ func _init(f_ref : FuncRef, perm_lvl : int, mx_args : int, mn_args : int, whr :
max_args = mx_args
min_args = mn_args
where = whr

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@@ -9,4 +9,4 @@ func _init(sndr_dt, cmd, whspr):
sender_data = sndr_dt
command = cmd
whisper = whspr

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@@ -1,111 +1,197 @@
extends Node
extends Resource
class_name ImageCache
signal badge_mapping_available
enum RequestType {
EMOTE,
BADGE,
BADGE_MAPPING
}
var cached_images : Dictionary = {"emotes": {}, "badges": {}}
var cache_mutex = Mutex.new()
var badge_map : Dictionary = {}
var badge_mutex = Mutex.new()
var dl_queue : PoolStringArray = []
var disk_cache : bool
var disk_cache_path : String
var caches := {
RequestType.EMOTE: {},
RequestType.BADGE: {},
RequestType.BADGE_MAPPING: {}
}
var queue := []
var thread := Thread.new()
var mutex := Mutex.new()
var active = true
var http_client := HTTPClient.new()
var host : String
var file : File = File.new()
var dir : Directory = Directory.new()
var cache_path : String
var disk_cache : bool
const HEADERS : PoolStringArray = PoolStringArray([
"User-Agent: GIFT/1.0 (Godot Engine)",
"Accept: */*"
])
func _init(do_disk_cache : bool, cache_path : String) -> void:
disk_cache = do_disk_cache
disk_cache_path = cache_path
self.disk_cache = do_disk_cache
self.cache_path = cache_path
thread.start(self, "start")
func _ready() -> void:
if(disk_cache):
for cache_dir in cached_images.keys():
cached_images[cache_dir] = {}
dir.make_dir_recursive(disk_cache_path + "/" + cache_dir)
dir.open(disk_cache_path + "/" + cache_dir)
dir.list_dir_begin(true)
var current = dir.get_next()
while current != "":
if(!dir.current_is_dir()):
file.open(dir.get_current_dir() + "/" + current, File.READ)
var img : Image = Image.new()
img.load_png_from_buffer(file.get_buffer(file.get_len()))
file.close()
var img_texture : ImageTexture = ImageTexture.new()
img_texture.create_from_image(img, 0)
cache_mutex.lock()
cached_images[cache_dir][current.get_basename()] = img_texture
cache_mutex.unlock()
current = dir.get_next()
dir.open(disk_cache_path)
dir.list_dir_begin(true)
var current = dir.get_next()
while current != "":
if(!dir.current_is_dir()):
file.open(disk_cache_path + "/" + current, File.READ)
badge_map[current.get_basename()] = parse_json(file.get_as_text())["badge_sets"]
func start(params) -> void:
var f : File = File.new()
var d : Directory = Directory.new()
if (disk_cache):
for type in caches.keys():
var cache_dir = RequestType.keys()[type]
caches[cache_dir] = {}
var error := d.make_dir_recursive(cache_path + "/" + cache_dir)
while active:
if (!queue.empty()):
mutex.lock()
var entry : Entry = queue.pop_front()
mutex.unlock()
var buffer : PoolByteArray = http_request(entry.path, entry.type)
if (disk_cache):
if !d.dir_exists(entry.filename.get_base_dir()):
d.make_dir(entry.filename.get_base_dir())
f.open(entry.filename, File.WRITE)
f.store_buffer(buffer)
f.close()
var texture = ImageTexture.new()
var img : Image = Image.new()
img.load_png_from_buffer(buffer)
if entry.type == RequestType.BADGE:
caches[RequestType.BADGE][entry.data[0]][entry.data[1]].create_from_image(img, 0)
elif entry.type == RequestType.EMOTE:
caches[RequestType.EMOTE][entry.data[0]].create_from_image(img, 0)
yield(Engine.get_main_loop(), "idle_frame")
# Gets badge mappings for the specified channel. Default: _global (global mappings)
func get_badge_mapping(channel_id : String = "_global") -> Dictionary:
if !caches[RequestType.BADGE_MAPPING].has(channel_id):
var filename : String = cache_path + "/" + RequestType.keys()[RequestType.BADGE_MAPPING] + "/" + channel_id + ".json"
if !disk_cache && file.file_exists(filename):
file.open(filename, File.READ)
caches[RequestType.BADGE_MAPPING][channel_id] = parse_json(file.get_as_text())["badge_sets"]
file.close()
var buffer : PoolByteArray = http_request(channel_id, RequestType.BADGE_MAPPING)
if !buffer.empty():
caches[RequestType.BADGE_MAPPING][channel_id] = parse_json(buffer.get_string_from_utf8())["badge_sets"]
if (disk_cache):
file.open(filename, File.WRITE)
file.store_buffer(buffer)
file.close()
current = dir.get_next()
get_badge_mappings()
yield(self, "badge_mapping_available")
else:
return {}
return caches[RequestType.BADGE_MAPPING][channel_id]
func create_request(url : String, resource : String, res_type : String) -> void:
var http_request = HTTPRequest.new()
http_request.connect("request_completed", self, "downloaded", [http_request, resource, res_type], CONNECT_ONESHOT)
add_child(http_request)
http_request.download_file = disk_cache_path + "/" + res_type + "/" + resource + ".png"
http_request.request(url, [], false, HTTPClient.METHOD_GET)
func get_badge(badge_name : String, channel_id : String = "_global", scale : String = "1") -> ImageTexture:
var badge_data : PoolStringArray = badge_name.split("/", true, 1)
var texture : ImageTexture = ImageTexture.new()
var cachename = badge_data[0] + "_" + badge_data[1] + "_" + scale
var filename : String = cache_path + "/" + RequestType.keys()[RequestType.BADGE] + "/" + channel_id + "/" + cachename + ".png"
if !caches[RequestType.BADGE].has(channel_id):
caches[RequestType.BADGE][channel_id] = {}
if !caches[RequestType.BADGE][channel_id].has(cachename):
if !disk_cache && file.file_exists(filename):
file.open(filename, File.READ)
var img : Image = Image.new()
img.load_png_from_buffer(file.get_buffer(file.get_len()))
texture.create_from_image(img)
file.close()
else:
var map : Dictionary = caches[RequestType.BADGE_MAPPING].get(channel_id, get_badge_mapping(channel_id))
if !map.empty():
if map.has(badge_data[0]):
mutex.lock()
queue.append(Entry.new(map[badge_data[0]]["versions"][badge_data[1]]["image_url_" + scale + "x"].substr("https://static-cdn.jtvnw.net/badges/v1/".length()), RequestType.BADGE, filename, [channel_id, cachename]))
mutex.unlock()
var img = preload("res://addons/gift/placeholder.png")
texture.create_from_image(img)
elif channel_id != "_global":
return get_badge(badge_name, "_global", scale)
elif channel_id != "_global":
return get_badge(badge_name, "_global", scale)
texture.take_over_path(filename)
caches[RequestType.BADGE][channel_id][cachename] = texture
elif channel_id != "_global":
return get_badge(badge_name, "_global", scale)
return caches[RequestType.BADGE][channel_id][cachename]
# Gets badge mappings for the specified channel. Empty String will get the mappings for global badges instead.
func get_badge_mappings(channel_id : String = "") -> void:
var url : String
if(channel_id == ""):
channel_id = "_global"
url = "https://badges.twitch.tv/v1/badges/global/display"
func get_emote(emote_id : String, scale = "1.0") -> ImageTexture:
var texture : ImageTexture = ImageTexture.new()
var cachename : String = emote_id + "_" + scale
var filename : String = cache_path + "/" + RequestType.keys()[RequestType.EMOTE] + "/" + cachename + ".png"
if !caches[RequestType.EMOTE].has(cachename):
if !disk_cache && file.file_exists(filename):
file.open(filename, File.READ)
var img : Image = Image.new()
img.load_png_from_buffer(file.get_buffer(file.get_len()))
texture.create_from_image(img)
file.close()
else:
mutex.lock()
queue.append(Entry.new(emote_id + "/" + scale, RequestType.EMOTE, filename, [cachename]))
mutex.unlock()
var img = preload("res://addons/gift/placeholder.png")
texture.create_from_image(img)
texture.take_over_path(filename)
caches[RequestType.EMOTE][cachename] = texture
return caches[RequestType.EMOTE][cachename]
func http_request(path : String, type : int) -> PoolByteArray:
var error := 0
var buffer = PoolByteArray()
var new_host : String
match type:
RequestType.BADGE_MAPPING:
new_host = "badges.twitch.tv"
path = "/v1/badges/" + ("global" if path == "_global" else "channels/" + path) + "/display"
RequestType.BADGE, RequestType.EMOTE:
new_host = "static-cdn.jtvnw.net"
if type == RequestType.BADGE:
path = "/badges/v1/" + path
else:
path = "/emoticons/v1/" + path
if (host != new_host):
error = http_client.connect_to_host(new_host, 443, true)
while http_client.get_status() == HTTPClient.STATUS_CONNECTING or http_client.get_status() == HTTPClient.STATUS_RESOLVING:
http_client.poll()
delay(100)
if (error != OK):
print("Could not connect to " + new_host + ". Images disabled.")
active = false
return buffer
host = new_host
http_client.request(HTTPClient.METHOD_GET, path, HEADERS)
while (http_client.get_status() == HTTPClient.STATUS_REQUESTING):
http_client.poll()
delay(50)
if !(http_client.get_status() == HTTPClient.STATUS_BODY or http_client.get_status() == HTTPClient.STATUS_CONNECTED):
print("Request failed. Skipped " + path + " (" + RequestType.keys()[type] + ")")
return buffer
while (http_client.get_status() == HTTPClient.STATUS_BODY):
http_client.poll()
delay(1)
var chunk = http_client.read_response_body_chunk()
if (chunk.size() == 0):
delay(1)
else:
buffer += chunk
return buffer
func delay(delay : int):
if (OS.has_feature("web")):
yield(Engine.get_main_loop(), "idle_frame")
else:
url = "https://badges.twitch.tv/v1/badges/channels/" + channel_id + "/display"
if(!badge_map.has(channel_id)):
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request(url, [], false, HTTPClient.METHOD_GET)
http_request.connect("request_completed", self, "badge_mapping_received", [http_request, channel_id], CONNECT_ONESHOT)
else:
emit_signal("badge_mapping_available")
OS.delay_msec(delay)
func get_emote(id : String) -> ImageTexture:
cache_mutex.lock()
if(cached_images["emotes"].has(id)):
return cached_images["emotes"][id]
else:
create_request("http://static-cdn.jtvnw.net/emoticons/v1/" + id + "/1.0", id, "emotes")
cache_mutex.unlock()
return null
func get_badge(badge_name : String, channel_id : String = "") -> ImageTexture:
cache_mutex.lock()
var badge_data : PoolStringArray = badge_name.split("/")
if(cached_images["badges"].has(badge_data[0])):
return cached_images["badges"][badge_data[0]]
var channel : String
if(!badge_map[channel_id].has(badge_data[0])):
channel_id = "_global"
create_request(badge_map[channel_id][badge_data[0]]["versions"][badge_data[1]]["image_url_1x"], badge_data[0], "badges")
cache_mutex.unlock()
return null
func downloaded(result : int, response_code : int, headers : PoolStringArray, body : PoolByteArray, request : HTTPRequest, id : String, type : String) -> void:
if(type == "emotes"):
get_parent().emit_signal("emote_downloaded", id)
elif(type == "badges"):
get_parent().emit_signal("badge_downloaded", id)
request.queue_free()
func badge_mapping_received(result : int, response_copde : int, headers : PoolStringArray, body : PoolByteArray, request : HTTPRequest, id : String) -> void:
badge_map[id] = parse_json(body.get_string_from_utf8())["badge_sets"]
if(disk_cache):
file.open(disk_cache_path + "/" + id + ".json", File.WRITE)
file.store_buffer(body)
file.close()
emit_signal("badge_mapping_available")
request.queue_free()
class Entry extends Reference:
var path : String
var type : int
var filename : String
var data : Array
func _init(path : String, type : int, filename : String, data : Array):
self.path = path
self.type = type
self.filename = filename
self.data = data

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@@ -8,4 +8,4 @@ var tags : Dictionary
func _init(usr : String, ch : String, tag_dict : Dictionary):
user = usr
channel = ch
tags = tag_dict
tags = tag_dict