improved image cache, new example
This commit is contained in:
parent
cbec745704
commit
a3740fab4d
40
ChatContainer.gd
Normal file
40
ChatContainer.gd
Normal file
@ -0,0 +1,40 @@
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extends VBoxContainer
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func put_chat(senderdata : SenderData, msg : String):
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var msgnode : Control = preload("res://ChatMessage.tscn").instance()
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var time = OS.get_time()
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var badges : String = ""
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if ($"../Gift".image_cache):
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for badge in senderdata.tags["badges"].split(",", false):
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badges += "[img=center]" + $"../Gift".image_cache.get_badge(badge, senderdata.tags["room-id"]).resource_path + "[/img] "
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var locations : Array = []
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for emote in senderdata.tags["emotes"].split("/", false):
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var data : Array = emote.split(":")
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for d in data[1].split(","):
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var start_end = d.split("-")
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locations.append(EmoteLocation.new(data[0], int(start_end[0]), int(start_end[1])))
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locations.sort_custom(self, "greater")
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var offset = 0
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for loc in locations:
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var emote_string = "[img=center]" + $"../Gift".image_cache.get_emote(loc.id).resource_path +"[/img]"
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msg = msg.substr(0, loc.start + offset) + emote_string + msg.substr(loc.end + offset + 1)
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offset += emote_string.length() - loc.end - loc.start - 1
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var bottom : bool = $Chat/ScrollContainer.scroll_vertical == $Chat/ScrollContainer.get_v_scrollbar().max_value - $Chat/ScrollContainer.get_v_scrollbar().rect_size.y
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msgnode.set_msg(str(time["hour"]) + ":" + ("0" + str(time["minute"]) if time["minute"] < 10 else str(time["minute"])), senderdata, msg, badges)
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$Chat/ScrollContainer/ChatMessagesContainer.add_child(msgnode)
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yield(get_tree(), "idle_frame")
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if (bottom):
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$Chat/ScrollContainer.scroll_vertical = $Chat/ScrollContainer.get_v_scrollbar().max_value
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func smaller(a : EmoteLocation, b : EmoteLocation):
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return a.start < b.start
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class EmoteLocation extends Reference:
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var id : String
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var start : int
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var end : int
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func _init(emote_id, start_idx, end_idx):
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self.id = emote_id
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self.start = start_idx
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self.end = end_idx
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4
ChatMessage.gd
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4
ChatMessage.gd
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@ -0,0 +1,4 @@
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extends HBoxContainer
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func set_msg(stamp : String, data : SenderData, msg : String, badges : String) -> void:
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$RichTextLabel.bbcode_text = stamp + " " + badges + "[b][color="+ data.tags["color"] + "]" + data.tags["display-name"] +"[/color][/b]: " + msg
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23
ChatMessage.tscn
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23
ChatMessage.tscn
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@ -0,0 +1,23 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://ChatMessage.gd" type="Script" id=1]
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[node name="ChatMessage" type="HBoxContainer"]
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margin_right = 400.0
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margin_bottom = 24.0
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size_flags_horizontal = 3
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="RichTextLabel" type="RichTextLabel" parent="."]
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margin_right = 400.0
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margin_bottom = 24.0
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focus_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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bbcode_enabled = true
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fit_content_height = true
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scroll_active = false
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selection_enabled = true
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26
Node.gd
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26
Node.gd
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extends Control
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func chat_message(data : SenderData, msg : String) -> void:
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$ChatContainer.put_chat(data, msg)
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# Check the CommandInfo class for the available info of the cmd_info.
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func command_test(cmd_info : CommandInfo) -> void:
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print("A")
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func hello_world(cmd_info : CommandInfo) -> void:
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$Gift.chat("HELLO WORLD!")
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func streamer_only(cmd_info : CommandInfo) -> void:
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$Gift.chat("Streamer command executed")
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func no_permission(cmd_info : CommandInfo) -> void:
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$Gift.chat("NO PERMISSION!")
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func greet(cmd_info : CommandInfo, arg_ary : PoolStringArray) -> void:
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$Gift.chat("Greetings, " + arg_ary[0])
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func greet_me(cmd_info : CommandInfo) -> void:
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$Gift.chat("Greetings, " + cmd_info.sender_data.tags["display-name"] + "!")
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func list(cmd_info : CommandInfo, arg_ary : PoolStringArray) -> void:
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$Gift.chat(arg_ary.join(", "))
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0
addons/gift/gift.gd
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0
addons/gift/gift.gd
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@ -28,10 +28,10 @@ signal emote_downloaded(emote_id)
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# Badge has been downloaded
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signal badge_downloaded(badge_name)
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# Messages starting with one of these symbols are handled. '/' will be ignored, reserved by Twitch.
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# Messages starting with one of these symbols are handled as commands. '/' will be ignored, reserved by Twitch.
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export(Array, String) var command_prefixes : Array = ["!"]
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# Time to wait after each sent chat message. Values below ~0.31 might lead to a disconnect after 100 messages.
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export(float) var chat_timeout = 0.32
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# Time to wait in msec after each sent chat message. Values below ~310 might lead to a disconnect after 100 messages.
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export(int) var chat_timeout_ms = 320
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export(bool) var get_images : bool = false
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# If true, caches emotes/badges to disk, so that they don't have to be redownloaded on every restart.
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# This however means that they might not be updated if they change until you clear the cache.
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@ -39,12 +39,12 @@ export(bool) var disk_cache : bool = false
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# Disk Cache has to be enbaled for this to work
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export(String, FILE) var disk_cache_path = "user://gift/cache"
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var websocket : WebSocketClient = WebSocketClient.new()
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var user_regex = RegEx.new()
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var websocket := WebSocketClient.new()
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var user_regex := RegEx.new()
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var twitch_restarting
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# Twitch disconnects connected clients if too many chat messages are being sent. (At about 100 messages/30s)
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var chat_queue = []
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onready var chat_accu = chat_timeout
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var last_msg = OS.get_ticks_msec()
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# Mapping of channels to their channel info, like available badges.
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var channels : Dictionary = {}
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var commands : Dictionary = {}
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@ -81,7 +81,7 @@ func _ready() -> void:
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websocket.connect("connection_error", self, "connection_error")
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if(get_images):
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image_cache = ImageCache.new(disk_cache, disk_cache_path)
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add_child(image_cache)
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# add_child(image_cache)
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func connect_to_twitch() -> void:
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if(websocket.connect_to_url("wss://irc-ws.chat.twitch.tv:443") != OK):
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@ -91,11 +91,9 @@ func connect_to_twitch() -> void:
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func _process(delta : float) -> void:
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if(websocket.get_connection_status() != NetworkedMultiplayerPeer.CONNECTION_DISCONNECTED):
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websocket.poll()
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if(!chat_queue.empty() && chat_accu >= chat_timeout):
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if (!chat_queue.empty() && (last_msg + chat_timeout_ms) <= OS.get_ticks_msec()):
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send(chat_queue.pop_front())
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chat_accu = 0
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else:
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chat_accu += delta
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last_msg = OS.get_ticks_msec()
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# Login using a oauth token.
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# You will have to either get a oauth token yourself or use
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@ -129,7 +127,7 @@ func chat(message : String, channel : String = ""):
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else:
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print_debug("No channel specified.")
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func whisper(message : String, target : String):
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func whisper(message : String, target : String) -> void:
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chat("/w " + target + " " + message)
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func data_received() -> void:
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@ -194,13 +192,6 @@ func handle_message(message : String, tags : Dictionary) -> void:
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var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
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handle_command(sender_data, msg)
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emit_signal("chat_message", sender_data, msg[3].right(1))
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if(get_images):
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if(!image_cache.badge_map.has(tags["room-id"])):
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image_cache.get_badge_mappings(tags["room-id"])
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for emote in tags["emotes"].split("/", false):
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image_cache.get_emote(emote.split(":")[0])
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for badge in tags["badges"].split(",", false):
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image_cache.get_badge(badge, tags["room-id"])
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"WHISPER":
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var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
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handle_command(sender_data, msg, true)
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0
addons/gift/icon.png
Normal file → Executable file
0
addons/gift/icon.png
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Before Width: | Height: | Size: 363 B After Width: | Height: | Size: 363 B |
0
addons/gift/icon.png.import
Normal file → Executable file
0
addons/gift/icon.png.import
Normal file → Executable file
BIN
addons/gift/placeholder.png
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BIN
addons/gift/placeholder.png
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Binary file not shown.
After Width: | Height: | Size: 120 B |
13
addons/gift/placeholder.png.import
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addons/gift/placeholder.png.import
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[remap]
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importer="image"
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type="Image"
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path="res://.import/placeholder.png-7d8d01cafa2d5188ea51e03e3fda7124.image"
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[deps]
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source_file="res://addons/gift/placeholder.png"
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dest_files=[ "res://.import/placeholder.png-7d8d01cafa2d5188ea51e03e3fda7124.image" ]
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[params]
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0
addons/gift/plugin.cfg
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0
addons/gift/plugin.cfg
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@ -13,4 +13,4 @@ func _init(f_ref : FuncRef, perm_lvl : int, mx_args : int, mn_args : int, whr :
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max_args = mx_args
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min_args = mn_args
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where = whr
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sender_data = sndr_dt
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command = cmd
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whisper = whspr
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@ -1,111 +1,197 @@
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extends Node
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extends Resource
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class_name ImageCache
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signal badge_mapping_available
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enum RequestType {
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EMOTE,
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BADGE,
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BADGE_MAPPING
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}
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var cached_images : Dictionary = {"emotes": {}, "badges": {}}
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var cache_mutex = Mutex.new()
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var badge_map : Dictionary = {}
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var badge_mutex = Mutex.new()
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var dl_queue : PoolStringArray = []
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var disk_cache : bool
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var disk_cache_path : String
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var caches := {
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RequestType.EMOTE: {},
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RequestType.BADGE: {},
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RequestType.BADGE_MAPPING: {}
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}
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var queue := []
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var thread := Thread.new()
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var mutex := Mutex.new()
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var active = true
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var http_client := HTTPClient.new()
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var host : String
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var file : File = File.new()
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var dir : Directory = Directory.new()
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var cache_path : String
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var disk_cache : bool
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const HEADERS : PoolStringArray = PoolStringArray([
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"User-Agent: GIFT/1.0 (Godot Engine)",
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"Accept: */*"
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])
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func _init(do_disk_cache : bool, cache_path : String) -> void:
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disk_cache = do_disk_cache
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disk_cache_path = cache_path
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self.disk_cache = do_disk_cache
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self.cache_path = cache_path
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thread.start(self, "start")
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func _ready() -> void:
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if(disk_cache):
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for cache_dir in cached_images.keys():
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cached_images[cache_dir] = {}
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dir.make_dir_recursive(disk_cache_path + "/" + cache_dir)
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dir.open(disk_cache_path + "/" + cache_dir)
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dir.list_dir_begin(true)
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var current = dir.get_next()
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while current != "":
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if(!dir.current_is_dir()):
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file.open(dir.get_current_dir() + "/" + current, File.READ)
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var img : Image = Image.new()
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img.load_png_from_buffer(file.get_buffer(file.get_len()))
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file.close()
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var img_texture : ImageTexture = ImageTexture.new()
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img_texture.create_from_image(img, 0)
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cache_mutex.lock()
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cached_images[cache_dir][current.get_basename()] = img_texture
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cache_mutex.unlock()
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current = dir.get_next()
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dir.open(disk_cache_path)
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dir.list_dir_begin(true)
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var current = dir.get_next()
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while current != "":
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if(!dir.current_is_dir()):
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file.open(disk_cache_path + "/" + current, File.READ)
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badge_map[current.get_basename()] = parse_json(file.get_as_text())["badge_sets"]
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func start(params) -> void:
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var f : File = File.new()
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var d : Directory = Directory.new()
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if (disk_cache):
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for type in caches.keys():
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var cache_dir = RequestType.keys()[type]
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caches[cache_dir] = {}
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var error := d.make_dir_recursive(cache_path + "/" + cache_dir)
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while active:
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if (!queue.empty()):
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mutex.lock()
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var entry : Entry = queue.pop_front()
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mutex.unlock()
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var buffer : PoolByteArray = http_request(entry.path, entry.type)
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if (disk_cache):
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if !d.dir_exists(entry.filename.get_base_dir()):
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d.make_dir(entry.filename.get_base_dir())
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f.open(entry.filename, File.WRITE)
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f.store_buffer(buffer)
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f.close()
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var texture = ImageTexture.new()
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var img : Image = Image.new()
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img.load_png_from_buffer(buffer)
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if entry.type == RequestType.BADGE:
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caches[RequestType.BADGE][entry.data[0]][entry.data[1]].create_from_image(img, 0)
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elif entry.type == RequestType.EMOTE:
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caches[RequestType.EMOTE][entry.data[0]].create_from_image(img, 0)
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yield(Engine.get_main_loop(), "idle_frame")
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# Gets badge mappings for the specified channel. Default: _global (global mappings)
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func get_badge_mapping(channel_id : String = "_global") -> Dictionary:
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if !caches[RequestType.BADGE_MAPPING].has(channel_id):
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var filename : String = cache_path + "/" + RequestType.keys()[RequestType.BADGE_MAPPING] + "/" + channel_id + ".json"
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if !disk_cache && file.file_exists(filename):
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file.open(filename, File.READ)
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caches[RequestType.BADGE_MAPPING][channel_id] = parse_json(file.get_as_text())["badge_sets"]
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file.close()
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var buffer : PoolByteArray = http_request(channel_id, RequestType.BADGE_MAPPING)
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if !buffer.empty():
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caches[RequestType.BADGE_MAPPING][channel_id] = parse_json(buffer.get_string_from_utf8())["badge_sets"]
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if (disk_cache):
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file.open(filename, File.WRITE)
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file.store_buffer(buffer)
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file.close()
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current = dir.get_next()
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get_badge_mappings()
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yield(self, "badge_mapping_available")
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else:
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return {}
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return caches[RequestType.BADGE_MAPPING][channel_id]
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func create_request(url : String, resource : String, res_type : String) -> void:
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var http_request = HTTPRequest.new()
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http_request.connect("request_completed", self, "downloaded", [http_request, resource, res_type], CONNECT_ONESHOT)
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add_child(http_request)
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http_request.download_file = disk_cache_path + "/" + res_type + "/" + resource + ".png"
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http_request.request(url, [], false, HTTPClient.METHOD_GET)
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func get_badge(badge_name : String, channel_id : String = "_global", scale : String = "1") -> ImageTexture:
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var badge_data : PoolStringArray = badge_name.split("/", true, 1)
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var texture : ImageTexture = ImageTexture.new()
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var cachename = badge_data[0] + "_" + badge_data[1] + "_" + scale
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var filename : String = cache_path + "/" + RequestType.keys()[RequestType.BADGE] + "/" + channel_id + "/" + cachename + ".png"
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if !caches[RequestType.BADGE].has(channel_id):
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caches[RequestType.BADGE][channel_id] = {}
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if !caches[RequestType.BADGE][channel_id].has(cachename):
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if !disk_cache && file.file_exists(filename):
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file.open(filename, File.READ)
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var img : Image = Image.new()
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img.load_png_from_buffer(file.get_buffer(file.get_len()))
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texture.create_from_image(img)
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file.close()
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else:
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var map : Dictionary = caches[RequestType.BADGE_MAPPING].get(channel_id, get_badge_mapping(channel_id))
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if !map.empty():
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if map.has(badge_data[0]):
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mutex.lock()
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queue.append(Entry.new(map[badge_data[0]]["versions"][badge_data[1]]["image_url_" + scale + "x"].substr("https://static-cdn.jtvnw.net/badges/v1/".length()), RequestType.BADGE, filename, [channel_id, cachename]))
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mutex.unlock()
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var img = preload("res://addons/gift/placeholder.png")
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texture.create_from_image(img)
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elif channel_id != "_global":
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return get_badge(badge_name, "_global", scale)
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elif channel_id != "_global":
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return get_badge(badge_name, "_global", scale)
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texture.take_over_path(filename)
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caches[RequestType.BADGE][channel_id][cachename] = texture
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elif channel_id != "_global":
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return get_badge(badge_name, "_global", scale)
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return caches[RequestType.BADGE][channel_id][cachename]
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# Gets badge mappings for the specified channel. Empty String will get the mappings for global badges instead.
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func get_badge_mappings(channel_id : String = "") -> void:
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var url : String
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if(channel_id == ""):
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channel_id = "_global"
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url = "https://badges.twitch.tv/v1/badges/global/display"
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func get_emote(emote_id : String, scale = "1.0") -> ImageTexture:
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var texture : ImageTexture = ImageTexture.new()
|
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var cachename : String = emote_id + "_" + scale
|
||||
var filename : String = cache_path + "/" + RequestType.keys()[RequestType.EMOTE] + "/" + cachename + ".png"
|
||||
if !caches[RequestType.EMOTE].has(cachename):
|
||||
if !disk_cache && file.file_exists(filename):
|
||||
file.open(filename, File.READ)
|
||||
var img : Image = Image.new()
|
||||
img.load_png_from_buffer(file.get_buffer(file.get_len()))
|
||||
texture.create_from_image(img)
|
||||
file.close()
|
||||
else:
|
||||
mutex.lock()
|
||||
queue.append(Entry.new(emote_id + "/" + scale, RequestType.EMOTE, filename, [cachename]))
|
||||
mutex.unlock()
|
||||
var img = preload("res://addons/gift/placeholder.png")
|
||||
texture.create_from_image(img)
|
||||
texture.take_over_path(filename)
|
||||
caches[RequestType.EMOTE][cachename] = texture
|
||||
return caches[RequestType.EMOTE][cachename]
|
||||
|
||||
func http_request(path : String, type : int) -> PoolByteArray:
|
||||
var error := 0
|
||||
var buffer = PoolByteArray()
|
||||
var new_host : String
|
||||
match type:
|
||||
RequestType.BADGE_MAPPING:
|
||||
new_host = "badges.twitch.tv"
|
||||
path = "/v1/badges/" + ("global" if path == "_global" else "channels/" + path) + "/display"
|
||||
RequestType.BADGE, RequestType.EMOTE:
|
||||
new_host = "static-cdn.jtvnw.net"
|
||||
if type == RequestType.BADGE:
|
||||
path = "/badges/v1/" + path
|
||||
else:
|
||||
path = "/emoticons/v1/" + path
|
||||
if (host != new_host):
|
||||
error = http_client.connect_to_host(new_host, 443, true)
|
||||
while http_client.get_status() == HTTPClient.STATUS_CONNECTING or http_client.get_status() == HTTPClient.STATUS_RESOLVING:
|
||||
http_client.poll()
|
||||
delay(100)
|
||||
if (error != OK):
|
||||
print("Could not connect to " + new_host + ". Images disabled.")
|
||||
active = false
|
||||
return buffer
|
||||
host = new_host
|
||||
http_client.request(HTTPClient.METHOD_GET, path, HEADERS)
|
||||
while (http_client.get_status() == HTTPClient.STATUS_REQUESTING):
|
||||
http_client.poll()
|
||||
delay(50)
|
||||
if !(http_client.get_status() == HTTPClient.STATUS_BODY or http_client.get_status() == HTTPClient.STATUS_CONNECTED):
|
||||
print("Request failed. Skipped " + path + " (" + RequestType.keys()[type] + ")")
|
||||
return buffer
|
||||
while (http_client.get_status() == HTTPClient.STATUS_BODY):
|
||||
http_client.poll()
|
||||
delay(1)
|
||||
var chunk = http_client.read_response_body_chunk()
|
||||
if (chunk.size() == 0):
|
||||
delay(1)
|
||||
else:
|
||||
buffer += chunk
|
||||
return buffer
|
||||
|
||||
func delay(delay : int):
|
||||
if (OS.has_feature("web")):
|
||||
yield(Engine.get_main_loop(), "idle_frame")
|
||||
else:
|
||||
url = "https://badges.twitch.tv/v1/badges/channels/" + channel_id + "/display"
|
||||
if(!badge_map.has(channel_id)):
|
||||
var http_request = HTTPRequest.new()
|
||||
add_child(http_request)
|
||||
http_request.request(url, [], false, HTTPClient.METHOD_GET)
|
||||
http_request.connect("request_completed", self, "badge_mapping_received", [http_request, channel_id], CONNECT_ONESHOT)
|
||||
else:
|
||||
emit_signal("badge_mapping_available")
|
||||
OS.delay_msec(delay)
|
||||
|
||||
func get_emote(id : String) -> ImageTexture:
|
||||
cache_mutex.lock()
|
||||
if(cached_images["emotes"].has(id)):
|
||||
return cached_images["emotes"][id]
|
||||
else:
|
||||
create_request("http://static-cdn.jtvnw.net/emoticons/v1/" + id + "/1.0", id, "emotes")
|
||||
cache_mutex.unlock()
|
||||
return null
|
||||
|
||||
func get_badge(badge_name : String, channel_id : String = "") -> ImageTexture:
|
||||
cache_mutex.lock()
|
||||
var badge_data : PoolStringArray = badge_name.split("/")
|
||||
if(cached_images["badges"].has(badge_data[0])):
|
||||
return cached_images["badges"][badge_data[0]]
|
||||
var channel : String
|
||||
if(!badge_map[channel_id].has(badge_data[0])):
|
||||
channel_id = "_global"
|
||||
create_request(badge_map[channel_id][badge_data[0]]["versions"][badge_data[1]]["image_url_1x"], badge_data[0], "badges")
|
||||
cache_mutex.unlock()
|
||||
return null
|
||||
|
||||
func downloaded(result : int, response_code : int, headers : PoolStringArray, body : PoolByteArray, request : HTTPRequest, id : String, type : String) -> void:
|
||||
if(type == "emotes"):
|
||||
get_parent().emit_signal("emote_downloaded", id)
|
||||
elif(type == "badges"):
|
||||
get_parent().emit_signal("badge_downloaded", id)
|
||||
request.queue_free()
|
||||
|
||||
func badge_mapping_received(result : int, response_copde : int, headers : PoolStringArray, body : PoolByteArray, request : HTTPRequest, id : String) -> void:
|
||||
badge_map[id] = parse_json(body.get_string_from_utf8())["badge_sets"]
|
||||
if(disk_cache):
|
||||
file.open(disk_cache_path + "/" + id + ".json", File.WRITE)
|
||||
file.store_buffer(body)
|
||||
file.close()
|
||||
emit_signal("badge_mapping_available")
|
||||
request.queue_free()
|
||||
class Entry extends Reference:
|
||||
var path : String
|
||||
var type : int
|
||||
var filename : String
|
||||
var data : Array
|
||||
|
||||
func _init(path : String, type : int, filename : String, data : Array):
|
||||
self.path = path
|
||||
self.type = type
|
||||
self.filename = filename
|
||||
self.data = data
|
||||
|
@ -8,4 +8,4 @@ var tags : Dictionary
|
||||
func _init(usr : String, ch : String, tag_dict : Dictionary):
|
||||
user = usr
|
||||
channel = ch
|
||||
tags = tag_dict
|
||||
tags = tag_dict
|
||||
|
Loading…
x
Reference in New Issue
Block a user