Update README.md, missing changes
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source_md5="8dd9ff1eebf38898a54579d8c01b0a88"
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dest_md5="da70afec3c66d4e872db67f808e12edb"
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source_md5="a968f7207fa0b577199e591bee3d650b"
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dest_md5="d352d63ef80c05346da08dcf324711fd"
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@ -13,12 +13,12 @@ func put_chat(senderdata : SenderData, msg : String):
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for d in data[1].split(","):
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var start_end = d.split("-")
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locations.append(EmoteLocation.new(data[0], int(start_end[0]), int(start_end[1])))
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locations.sort_custom(self, "greater")
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locations.sort_custom(EmoteLocation, "smaller")
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var offset = 0
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for loc in locations:
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var emote_string = "[img=center]" + $"../Gift".image_cache.get_emote(loc.id).resource_path +"[/img]"
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msg = msg.substr(0, loc.start + offset) + emote_string + msg.substr(loc.end + offset + 1)
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offset += emote_string.length() - loc.end - loc.start - 1
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offset += emote_string.length() + loc.start - loc.end - 1
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var bottom : bool = $Chat/ScrollContainer.scroll_vertical == $Chat/ScrollContainer.get_v_scrollbar().max_value - $Chat/ScrollContainer.get_v_scrollbar().rect_size.y
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msgnode.set_msg(str(time["hour"]) + ":" + ("0" + str(time["minute"]) if time["minute"] < 10 else str(time["minute"])), senderdata, msg, badges)
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$Chat/ScrollContainer/ChatMessagesContainer.add_child(msgnode)
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@ -26,9 +26,6 @@ func put_chat(senderdata : SenderData, msg : String):
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if (bottom):
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$Chat/ScrollContainer.scroll_vertical = $Chat/ScrollContainer.get_v_scrollbar().max_value
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func smaller(a : EmoteLocation, b : EmoteLocation):
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return a.start < b.start
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class EmoteLocation extends Reference:
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var id : String
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var start : int
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@ -38,3 +35,6 @@ class EmoteLocation extends Reference:
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self.id = emote_id
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self.start = start_idx
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self.end = end_idx
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static func smaller(a : EmoteLocation, b : EmoteLocation):
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return a.start < b.start
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61
Gift.gd
61
Gift.gd
@ -1,7 +1,19 @@
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extends Gift
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func _ready() -> void:
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connect("cmd_no_permission", self, "no_permission")
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# I use a file in the working directory to store auth data
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# so that I don't accidentally push it to the repository.
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# Replace this or create a auth file with 3 lines in your
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# project directory:
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# <bot username>
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# <oauth token>
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# <initial channel>
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var authfile := File.new()
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authfile.open("./auth", File.READ)
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var botname := authfile.get_line()
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var token := authfile.get_line()
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var initial_channel = authfile.get_line()
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connect_to_twitch()
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yield(self, "twitch_connected")
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@ -9,31 +21,34 @@ func _ready() -> void:
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# You will have to either get a oauth token yourself or use
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# https://twitchapps.com/tokengen/
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# to generate a token with custom scopes.
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authenticate_oauth("<account_name>", "<oauth_token>")
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authenticate_oauth(botname, token)
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if(yield(self, "login_attempt") == false):
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print("Invalid username or token.")
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return
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join_channel("<channel_name>")
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join_channel(initial_channel)
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connect("cmd_no_permission", get_parent(), "no_permission")
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connect("chat_message", get_parent(), "chat_message")
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# Adds a command with a specified permission flag.
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# All implementations must take at least one arg for the command info.
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# Implementations that recieve args requrires two args,
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# the second arg will contain all params in a PoolStringArray
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# This command can only be executed by VIPS/MODS/SUBS/STREAMER
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add_command("test", self, "command_test", 0, 0, PermissionFlag.NON_REGULAR)
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add_command("test", get_parent(), "command_test", 0, 0, PermissionFlag.NON_REGULAR)
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# These two commands can be executed by everyone
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add_command("helloworld", self, "hello_world")
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add_command("greetme", self, "greet_me")
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add_command("helloworld", get_parent(), "hello_world")
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add_command("greetme", get_parent(), "greet_me")
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# This command can only be executed by the streamer
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add_command("streamer_only", self, "streamer_only", 0, 0, PermissionFlag.STREAMER)
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add_command("streamer_only", get_parent(), "streamer_only", 0, 0, PermissionFlag.STREAMER)
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# Command that requires exactly 1 arg.
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add_command("greet", self, "greet", 1, 1)
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add_command("greet", get_parent(), "greet", 1, 1)
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# Command that prints every arg seperated by a comma (infinite args allowed), at least 2 required
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add_command("list", self, "list", -1, 2)
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add_command("list", get_parent(), "list", -1, 2)
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# Adds a command alias
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add_alias("test","test1")
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@ -55,32 +70,10 @@ func _ready() -> void:
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# Send a chat message to the only connected channel (<channel_name>)
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# Fails, if connected to more than one channel.
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chat("TEST")
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# chat("TEST")
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# Send a chat message to channel <channel_name>
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chat("TEST", "<channel_name>")
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# chat("TEST", initial_channel)
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# Send a whisper to target user
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whisper("TEST", "<target_name>")
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# Check the CommandInfo class for the available info of the cmd_info.
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func command_test(cmd_info : CommandInfo) -> void:
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print("A")
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func hello_world(cmd_info : CommandInfo) -> void:
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chat("HELLO WORLD!")
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func streamer_only(cmd_info : CommandInfo) -> void:
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chat("Streamer command executed")
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func no_permission(cmd_info : CommandInfo) -> void:
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chat("NO PERMISSION!")
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func greet(cmd_info : CommandInfo, arg_ary : PoolStringArray) -> void:
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chat("Greetings, " + arg_ary[0])
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func greet_me(cmd_info : CommandInfo) -> void:
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chat("Greetings, " + cmd_info.sender_data.tags["display-name"] + "!")
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func list(cmd_info : CommandInfo, arg_ary : PoolStringArray) -> void:
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chat(arg_ary.join(", "))
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# whisper("TEST", initial_channel)
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@ -10,6 +10,10 @@ Godot IRC For Twitch addon
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***
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Below is a working example of this plugin, which is included in this project. A replication of the twitch chat.
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### Examples
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The following code is also [included](https://github.com/MennoMax/gift/blob/master/Gift.gd) in this repository.
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websocket.connect("connection_error", self, "connection_error")
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if(get_images):
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image_cache = ImageCache.new(disk_cache, disk_cache_path)
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# add_child(image_cache)
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func connect_to_twitch() -> void:
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if(websocket.connect_to_url("wss://irc-ws.chat.twitch.tv:443") != OK):
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