HTTPClient polled multiple times #15
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I am trying to use the library and that it comes by default exporting to html5 with godot 3.5, but when I receive a chat message, it goes into a loop with the following error:
tmp_js_export.js:369 WARNING: HTTPClient polled multiple times in one frame, but request cannot progress more than once per frame on the HTML5 platform.
tmp_js_export.js:369 at: poll (platform/javascript/http_client_javascript.cpp:270) - HTTPClient polled multiple times in one frame, but request cannot progress more than once per frame on the HTML5 platform.
and from there everything stops working.
This is because threads are not supported on the HTML5 platform. I will rewrite this to use the HTTPRequest node instead with Godot 4.0.
Edit: This only affects automatically downloading emotes and badges. It should work with the image cache disabled.
That's right, I was researching and saw what that was, thanks :)
I close the thread, because I understand that it will be solved in godot 4