Godot 4.0 support? #13

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opened 2022-09-17 15:08:51 +02:00 by TicklesTheBrain · 6 comments
TicklesTheBrain commented 2022-09-17 15:08:51 +02:00 (Migrated from github.com)

Hey, great add-on. Is this compatible with Godot 4.0? If not, are you planning on updating it?

Thanks.

Hey, great add-on. Is this compatible with Godot 4.0? If not, are you planning on updating it? Thanks.
issork commented 2022-09-17 17:26:16 +02:00 (Migrated from github.com)

Yes, this will be updated to Godot 4.0, currently it is not compatible.

Yes, this will be updated to Godot 4.0, currently it is not compatible.
ColeDingo commented 2023-01-17 00:17:16 +01:00 (Migrated from github.com)

Has there been any progress on this? I've been trying to port this myself and I'm not having too much luck.

Has there been any progress on this? I've been trying to port this myself and I'm not having too much luck.
issork commented 2023-01-29 17:03:23 +01:00 (Migrated from github.com)

I've been busy with my own game, this will be rewritten for Godot 4 on the next weekend :)

I've been busy with my own game, this will be rewritten for Godot 4 on the next weekend :)
ColeDingo commented 2023-01-30 04:15:42 +01:00 (Migrated from github.com)

Thank you!!

if it's not any trouble would you be willing to explain what you change? I don't fully understand how websockets work and even less so the way they changed from Godot 3.5 to 4, It looks like WebSocketClient is completely gone.

Thank you!! if it's not any trouble would you be willing to explain what you change? I don't fully understand how websockets work and even less so the way they changed from Godot 3.5 to 4, It looks like WebSocketClient is completely gone.
issork commented 2023-02-05 00:04:49 +01:00 (Migrated from github.com)

Done, please test if everything works properly <3

Done, please test if everything works properly <3
ColeDingo commented 2023-02-05 05:31:00 +01:00 (Migrated from github.com)

Looks like it's working, thank you!! 🙇 🙇 🙇

Looks like it's working, thank you!! 🙇 🙇 🙇
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