version changed to 0.1.0, added chat queue, handling of twitch restarts, changed tag-value mappings, minor improvements, added documentation in README.md

This commit is contained in:
MennoMax
2019-10-29 19:13:22 +01:00
parent b34ae1b5ee
commit 9cc6180845
4 changed files with 269 additions and 42 deletions

View File

@@ -3,10 +3,12 @@ class_name Gift
# The underlying websocket sucessfully connected to twitch.
signal twitch_connected
# The connection has been closed.
# The connection has been closed. Not emitted if twitch announced a reconnect.
signal twitch_disconnected
# The connection to twitch failed.
signal twitch_unavailable
# Twitch requested the client to reconnect. (Will be unavailable until next connect)
signal twitch_reconnect
# The client tried to login. Returns true if successful, else false.
signal login_attempt(success)
# User sent a message in chat.
@@ -23,13 +25,19 @@ signal cmd_no_permission(cmd_name, sender_data, cmd_data, arg_ary)
signal pong
# Messages starting with one of these symbols are handled. '/' will be ignored, reserved by Twitch.
export(Array, String) var command_prefixes = ["!"]
export(PoolStringArray) var command_prefixes : Array = ["!"]
# Time to wait after each sent chat message. Values below ~0.31 will lead to a disconnect after 100 messages.
export(float) var chat_timeout = 0.32
# Mapping of channels to their channel info, like currently connected users.
var channels : Dictionary = {}
var commands : Dictionary = {}
var websocket : WebSocketClient = WebSocketClient.new()
var user_regex = RegEx.new()
var twitch_restarting
# Twitch disconnects connected clients if too many chat messages are being sent. (At about 100 messages/30s)
var chat_queue = []
onready var chat_accu = chat_timeout
# Mapping of channels to their channel info, like available badges.
var channels : Dictionary = {}
var commands : Dictionary = {}
# Required permission to execute the command
enum PermissionFlag {
@@ -69,6 +77,11 @@ func connect_to_twitch() -> void:
func _process(delta : float) -> void:
if(websocket.get_connection_status() != NetworkedMultiplayerPeer.CONNECTION_DISCONNECTED):
websocket.poll()
if(!chat_queue.empty() && chat_accu >= chat_timeout):
send(chat_queue.pop_front())
chat_accu = 0
else:
chat_accu += delta
# Login using a oauth token.
# You will have to either get a oauth token yourself or use
@@ -80,13 +93,12 @@ func authenticate_oauth(nick : String, token : String) -> void:
send("NICK " + nick.to_lower())
request_caps()
func request_caps(caps : Array = [":twitch.tv/commands", ":twitch.tv/tags", ":twitch.tv/membership"]) -> void:
for cap in caps:
send("CAP REQ " + cap)
func request_caps(caps : String = "twitch.tv/commands twitch.tv/tags twitch.tv/membership") -> void:
send("CAP REQ :" + caps)
# Sends a String to Twitch.
func send(text : String, token : bool = false) -> void:
assert(websocket.get_peer(1).put_packet(text.to_utf8()) == OK)
websocket.get_peer(1).put_packet(text.to_utf8())
if(OS.is_debug_build()):
if(!token):
print("< " + text.strip_edges(false))
@@ -97,9 +109,9 @@ func send(text : String, token : bool = false) -> void:
func chat(message : String, channel : String = ""):
var keys : Array = channels.keys()
if(channel != ""):
send("PRIVMSG " + ("" if channel.begins_with("#") else "#") + channel + " :" + message + "\r\n")
chat_queue.append("PRIVMSG " + ("" if channel.begins_with("#") else "#") + channel + " :" + message + "\r\n")
elif(keys.size() == 1):
send("PRIVMSG #" + channels.keys()[0] + " :" + message + "\r\n")
chat_queue.append("PRIVMSG #" + channels.keys()[0] + " :" + message + "\r\n")
else:
print_debug("No channel specified.")
@@ -115,13 +127,13 @@ func data_received() -> void:
message = msg[1]
for tag in msg[0].split(";"):
var pair = tag.split("=")
tags[pair[0]] = Array(pair[1].split(","))
tags[pair[0]] = pair[1]
if(OS.is_debug_build()):
print("> " + message)
handle_message(message, tags)
# Registers a command on an object with a func to call, similar to connect(signal, instance, func).
func add_command(cmd_name : String, instance : Object, instance_func : String, permission_level : int = PermissionFlag.EVERYONE, max_args : int = 0, min_args : int = 0, where : int = WhereFlag.CHAT) -> void:
func add_command(cmd_name : String, instance : Object, instance_func : String, max_args : int = 0, min_args : int = 0, permission_level : int = PermissionFlag.EVERYONE, where : int = WhereFlag.CHAT) -> void:
var func_ref = FuncRef.new()
func_ref.set_instance(instance)
func_ref.set_function(instance_func)
@@ -146,7 +158,7 @@ func add_alias(cmd_name : String, alias : String) -> void:
if(commands.has(cmd_name)):
commands[alias] = commands.get(cmd_name)
func add_aliases(cmd_name : String, aliases : Array) -> void:
func add_aliases(cmd_name : String, aliases : PoolStringArray) -> void:
for alias in aliases:
add_alias(cmd_name, alias)
@@ -168,10 +180,13 @@ func handle_message(message : String, tags : Dictionary) -> void:
var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
handle_command(sender_data, msg)
emit_signal("chat_message", sender_data, msg[3].right(1))
print("TAGS: " + str(tags))
"WHISPER":
var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
handle_command(sender_data, msg, true)
emit_signal("whisper_message", sender_data, msg[3].right(1))
"RECONNECT":
twitch_restarting = true
_:
emit_signal("unhandled_message", message, tags)
@@ -201,18 +216,18 @@ func get_perm_flag_from_tags(tags : Dictionary) -> int:
var flag = 0
var entry = tags.get("badges")
if(entry):
for badge in entry:
for badge in entry.split(","):
if(badge.begins_with("vip")):
flag += PermissionFlag.VIP
if(badge.begins_with("broadcaster")):
flag += PermissionFlag.STREAMER
entry = tags.get("mod")
if(entry):
if(entry[0] == "1"):
if(entry == "1"):
flag += PermissionFlag.MOD
entry = tags.get("subscriber")
if(entry):
if(entry[0] == "1"):
if(entry == "1"):
flag += PermissionFlag.SUB
return flag
@@ -231,8 +246,17 @@ func connection_established(protocol : String) -> void:
emit_signal("twitch_connected")
func connection_closed(was_clean_close : bool) -> void:
print_debug("Disconnected from Twitch.")
emit_signal("twitch_disconnected")
if(twitch_restarting):
print_debug("Reconnecting to Twitch")
emit_signal("twitch_reconnect")
connect_to_twitch()
yield(self, "twitch_connected")
for channel in channels.keys():
join_channel(channel)
twitch_restarting = false
else:
print_debug("Disconnected from Twitch.")
emit_signal("twitch_disconnected")
func connection_error() -> void:
print_debug("Twitch is unavailable.")

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@@ -3,5 +3,5 @@
name="Godot IRC For Twitch"
description="Godot websocket implementation for Twitch IRC."
author="MennoMax"
version="0.0.1"
script="gift.gd"
version="0.1.0"
script="gift.gd"