version changed to 0.1.0, added chat queue, handling of twitch restarts, changed tag-value mappings, minor improvements, added documentation in README.md
This commit is contained in:
@@ -3,10 +3,12 @@ class_name Gift
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# The underlying websocket sucessfully connected to twitch.
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signal twitch_connected
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# The connection has been closed.
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# The connection has been closed. Not emitted if twitch announced a reconnect.
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signal twitch_disconnected
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# The connection to twitch failed.
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signal twitch_unavailable
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# Twitch requested the client to reconnect. (Will be unavailable until next connect)
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signal twitch_reconnect
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# The client tried to login. Returns true if successful, else false.
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signal login_attempt(success)
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# User sent a message in chat.
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@@ -23,13 +25,19 @@ signal cmd_no_permission(cmd_name, sender_data, cmd_data, arg_ary)
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signal pong
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# Messages starting with one of these symbols are handled. '/' will be ignored, reserved by Twitch.
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export(Array, String) var command_prefixes = ["!"]
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export(PoolStringArray) var command_prefixes : Array = ["!"]
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# Time to wait after each sent chat message. Values below ~0.31 will lead to a disconnect after 100 messages.
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export(float) var chat_timeout = 0.32
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# Mapping of channels to their channel info, like currently connected users.
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var channels : Dictionary = {}
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var commands : Dictionary = {}
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var websocket : WebSocketClient = WebSocketClient.new()
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var user_regex = RegEx.new()
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var twitch_restarting
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# Twitch disconnects connected clients if too many chat messages are being sent. (At about 100 messages/30s)
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var chat_queue = []
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onready var chat_accu = chat_timeout
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# Mapping of channels to their channel info, like available badges.
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var channels : Dictionary = {}
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var commands : Dictionary = {}
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# Required permission to execute the command
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enum PermissionFlag {
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@@ -69,6 +77,11 @@ func connect_to_twitch() -> void:
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func _process(delta : float) -> void:
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if(websocket.get_connection_status() != NetworkedMultiplayerPeer.CONNECTION_DISCONNECTED):
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websocket.poll()
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if(!chat_queue.empty() && chat_accu >= chat_timeout):
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send(chat_queue.pop_front())
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chat_accu = 0
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else:
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chat_accu += delta
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# Login using a oauth token.
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# You will have to either get a oauth token yourself or use
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@@ -80,13 +93,12 @@ func authenticate_oauth(nick : String, token : String) -> void:
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send("NICK " + nick.to_lower())
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request_caps()
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func request_caps(caps : Array = [":twitch.tv/commands", ":twitch.tv/tags", ":twitch.tv/membership"]) -> void:
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for cap in caps:
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send("CAP REQ " + cap)
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func request_caps(caps : String = "twitch.tv/commands twitch.tv/tags twitch.tv/membership") -> void:
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send("CAP REQ :" + caps)
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# Sends a String to Twitch.
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func send(text : String, token : bool = false) -> void:
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assert(websocket.get_peer(1).put_packet(text.to_utf8()) == OK)
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websocket.get_peer(1).put_packet(text.to_utf8())
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if(OS.is_debug_build()):
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if(!token):
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print("< " + text.strip_edges(false))
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@@ -97,9 +109,9 @@ func send(text : String, token : bool = false) -> void:
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func chat(message : String, channel : String = ""):
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var keys : Array = channels.keys()
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if(channel != ""):
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send("PRIVMSG " + ("" if channel.begins_with("#") else "#") + channel + " :" + message + "\r\n")
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chat_queue.append("PRIVMSG " + ("" if channel.begins_with("#") else "#") + channel + " :" + message + "\r\n")
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elif(keys.size() == 1):
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send("PRIVMSG #" + channels.keys()[0] + " :" + message + "\r\n")
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chat_queue.append("PRIVMSG #" + channels.keys()[0] + " :" + message + "\r\n")
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else:
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print_debug("No channel specified.")
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@@ -115,13 +127,13 @@ func data_received() -> void:
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message = msg[1]
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for tag in msg[0].split(";"):
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var pair = tag.split("=")
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tags[pair[0]] = Array(pair[1].split(","))
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tags[pair[0]] = pair[1]
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if(OS.is_debug_build()):
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print("> " + message)
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handle_message(message, tags)
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# Registers a command on an object with a func to call, similar to connect(signal, instance, func).
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func add_command(cmd_name : String, instance : Object, instance_func : String, permission_level : int = PermissionFlag.EVERYONE, max_args : int = 0, min_args : int = 0, where : int = WhereFlag.CHAT) -> void:
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func add_command(cmd_name : String, instance : Object, instance_func : String, max_args : int = 0, min_args : int = 0, permission_level : int = PermissionFlag.EVERYONE, where : int = WhereFlag.CHAT) -> void:
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var func_ref = FuncRef.new()
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func_ref.set_instance(instance)
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func_ref.set_function(instance_func)
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@@ -146,7 +158,7 @@ func add_alias(cmd_name : String, alias : String) -> void:
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if(commands.has(cmd_name)):
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commands[alias] = commands.get(cmd_name)
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func add_aliases(cmd_name : String, aliases : Array) -> void:
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func add_aliases(cmd_name : String, aliases : PoolStringArray) -> void:
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for alias in aliases:
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add_alias(cmd_name, alias)
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@@ -168,10 +180,13 @@ func handle_message(message : String, tags : Dictionary) -> void:
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var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
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handle_command(sender_data, msg)
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emit_signal("chat_message", sender_data, msg[3].right(1))
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print("TAGS: " + str(tags))
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"WHISPER":
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var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
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handle_command(sender_data, msg, true)
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emit_signal("whisper_message", sender_data, msg[3].right(1))
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"RECONNECT":
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twitch_restarting = true
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_:
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emit_signal("unhandled_message", message, tags)
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@@ -201,18 +216,18 @@ func get_perm_flag_from_tags(tags : Dictionary) -> int:
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var flag = 0
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var entry = tags.get("badges")
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if(entry):
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for badge in entry:
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for badge in entry.split(","):
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if(badge.begins_with("vip")):
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flag += PermissionFlag.VIP
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if(badge.begins_with("broadcaster")):
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flag += PermissionFlag.STREAMER
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entry = tags.get("mod")
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if(entry):
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if(entry[0] == "1"):
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if(entry == "1"):
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flag += PermissionFlag.MOD
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entry = tags.get("subscriber")
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if(entry):
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if(entry[0] == "1"):
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if(entry == "1"):
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flag += PermissionFlag.SUB
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return flag
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@@ -231,8 +246,17 @@ func connection_established(protocol : String) -> void:
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emit_signal("twitch_connected")
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func connection_closed(was_clean_close : bool) -> void:
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print_debug("Disconnected from Twitch.")
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emit_signal("twitch_disconnected")
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if(twitch_restarting):
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print_debug("Reconnecting to Twitch")
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emit_signal("twitch_reconnect")
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connect_to_twitch()
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yield(self, "twitch_connected")
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for channel in channels.keys():
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join_channel(channel)
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twitch_restarting = false
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else:
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print_debug("Disconnected from Twitch.")
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emit_signal("twitch_disconnected")
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func connection_error() -> void:
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print_debug("Twitch is unavailable.")
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@@ -3,5 +3,5 @@
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name="Godot IRC For Twitch"
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description="Godot websocket implementation for Twitch IRC."
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author="MennoMax"
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version="0.0.1"
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script="gift.gd"
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version="0.1.0"
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script="gift.gd"
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