ported to 4.x

This commit is contained in:
2023-02-04 23:50:59 +01:00
parent 6f6373bba8
commit 0b33947be3
20 changed files with 350 additions and 516 deletions

View File

@@ -1,4 +1,4 @@
tool
@tool
extends EditorPlugin
func _enter_tree() -> void:

View File

@@ -1,11 +1,11 @@
extends Node
class_name Gift
# The underlying websocket sucessfully connected to twitch.
# The underlying websocket sucessfully connected to Twitch.
signal twitch_connected
# The connection has been closed. Not emitted if twitch announced a reconnect.
signal twitch_disconnected
# The connection to twitch failed.
# The connection to Twitch failed.
signal twitch_unavailable
# Twitch requested the client to reconnect. (Will be unavailable until next connect)
signal twitch_reconnect
@@ -23,32 +23,53 @@ signal cmd_invalid_argcount(cmd_name, sender_data, cmd_data, arg_ary)
signal cmd_no_permission(cmd_name, sender_data, cmd_data, arg_ary)
# Twitch's ping is about to be answered with a pong.
signal pong
# Emote has been downloaded
signal emote_downloaded(emote_id)
# Badge has been downloaded
signal badge_downloaded(badge_name)
# Messages starting with one of these symbols are handled as commands. '/' will be ignored, reserved by Twitch.
export(Array, String) var command_prefixes : Array = ["!"]
# Time to wait in msec after each sent chat message. Values below ~310 might lead to a disconnect after 100 messages.
export(int) var chat_timeout_ms = 320
export(bool) var get_images : bool = false
# If true, caches emotes/badges to disk, so that they don't have to be redownloaded on every restart.
# This however means that they might not be updated if they change until you clear the cache.
export(bool) var disk_cache : bool = false
# Disk Cache has to be enbaled for this to work
export(String, FILE) var disk_cache_path = "user://gift/cache"
## Messages starting with one of these symbols are handled as commands. '/' will be ignored, reserved by Twitch.
@export
var command_prefixes : Array[String] = ["!"]
var websocket := WebSocketClient.new()
var user_regex := RegEx.new()
var twitch_restarting
# Twitch disconnects connected clients if too many chat messages are being sent. (At about 100 messages/30s)
var chat_queue = []
var last_msg = OS.get_ticks_msec()
## Time to wait in msec after each sent chat message. Values below ~310 might lead to a disconnect after 100 messages.
@export
var chat_timeout_ms : int = 320
## If true, caches emotes/badges to disk, so that they don't have to be redownloaded on every restart.
## This however means that they might not be updated if they change until you clear the cache.
@export
var disk_cache : bool = false
## Disk Cache has to be enbaled for this to work
@export_file
var disk_cache_path : String = "user://gift/cache"
# Twitch disconnects connected clients if too many chat messages are being sent. (At about 100 messages/30s).
# This queue makes sure messages aren't sent too quickly.
var chat_queue : Array[String] = []
var last_msg : int = Time.get_ticks_msec()
# Mapping of channels to their channel info, like available badges.
var channels : Dictionary = {}
# Last Userstate of the bot for channels. Contains <channel_name> -> <userstate_dictionary> entries.
var last_userstate : Dictionary = {}
# Dictionary of commands, contains <command key> -> <Callable> entries.
var commands : Dictionary = {}
var image_cache : ImageCache
var websocket : WebSocketPeer = WebSocketPeer.new()
var connected : bool = false
var user_regex : RegEx = RegEx.new()
var twitch_restarting : bool = false
enum RequestType {
EMOTE,
BADGE,
BADGE_MAPPING
}
var caches := {
RequestType.EMOTE: {},
RequestType.BADGE: {},
RequestType.BADGE_MAPPING: {}
}
#var image_cache : ImageCache
# Required permission to execute the command
enum PermissionFlag {
@@ -70,46 +91,68 @@ enum WhereFlag {
}
func _init():
websocket.verify_ssl = true
user_regex.compile("(?<=!)[\\w]*(?=@)")
func _ready() -> void:
websocket.connect("data_received", self, "data_received")
websocket.connect("connection_established", self, "connection_established")
websocket.connect("connection_closed", self, "connection_closed")
websocket.connect("server_close_request", self, "sever_close_request")
websocket.connect("connection_error", self, "connection_error")
if(get_images):
image_cache = ImageCache.new(disk_cache, disk_cache_path)
if (disk_cache):
for key in RequestType.keys():
if (!DirAccess.dir_exists_absolute(disk_cache_path + "/" + key)):
DirAccess.make_dir_recursive_absolute(disk_cache_path + "/" + key)
func connect_to_twitch() -> void:
if(websocket.connect_to_url("wss://irc-ws.chat.twitch.tv:443") != OK):
print_debug("Could not connect to Twitch.")
emit_signal("twitch_unavailable")
websocket.connect_to_url("wss://irc-ws.chat.twitch.tv:443")
set_process(true)
func _process(delta : float) -> void:
if(websocket.get_connection_status() != NetworkedMultiplayerPeer.CONNECTION_DISCONNECTED):
websocket.poll()
if (!chat_queue.empty() && (last_msg + chat_timeout_ms) <= OS.get_ticks_msec()):
send(chat_queue.pop_front())
last_msg = OS.get_ticks_msec()
websocket.poll()
var state := websocket.get_ready_state()
match state:
WebSocketPeer.STATE_OPEN:
if (!connected):
twitch_connected.emit()
connected = true
print_debug("Connected to Twitch.")
while (websocket.get_available_packet_count()):
data_received(websocket.get_packet())
if (!chat_queue.is_empty() && (last_msg + chat_timeout_ms) <= Time.get_ticks_msec()):
send(chat_queue.pop_front())
last_msg = Time.get_ticks_msec()
WebSocketPeer.STATE_CLOSING:
pass
WebSocketPeer.STATE_CLOSED:
if (!connected):
twitch_unavailable.emit()
print_debug("Could not connect to Twitch.")
connected = false
if(twitch_restarting):
print_debug("Reconnecting to Twitch")
twitch_reconnect.emit()
connect_to_twitch()
await twitch_connected
for channel in channels.keys():
join_channel(channel)
twitch_restarting = false
else:
set_process(false)
print_debug("Disconnected from Twitch.")
twitch_disconnected.emit()
print_debug("Connection closed! [%s]: %s"%[websocket.get_close_code(), websocket.get_close_reason()])
# Login using a oauth token.
# You will have to either get a oauth token yourself or use
# https://twitchapps.com/tokengen/
# to generate a token with custom scopes.
func authenticate_oauth(nick : String, token : String) -> void:
websocket.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
send("PASS " + ("" if token.begins_with("oauth:") else "oauth:") + token, true)
send("NICK " + nick.to_lower())
request_caps()
# Request capabilities from twitch.
func request_caps(caps : String = "twitch.tv/commands twitch.tv/tags twitch.tv/membership") -> void:
send("CAP REQ :" + caps)
# Sends a String to Twitch.
func send(text : String, token : bool = false) -> void:
websocket.get_peer(1).put_packet(text.to_utf8())
websocket.send_text(text)
if(OS.is_debug_build()):
if(!token):
print("< " + text.strip_edges(false))
@@ -120,21 +163,103 @@ func send(text : String, token : bool = false) -> void:
func chat(message : String, channel : String = ""):
var keys : Array = channels.keys()
if(channel != ""):
chat_queue.append("PRIVMSG " + ("" if channel.begins_with("#") else "#") + channel + " :" + message + "\r\n")
if (channel.begins_with("#")):
channel = channel.right(-1)
chat_queue.append("PRIVMSG #" + channel + " :" + message + "\r\n")
chat_message.emit(SenderData.new(last_userstate[channels.keys()[0]]["display-name"], channel, last_userstate[channels.keys()[0]]), message)
elif(keys.size() == 1):
chat_queue.append("PRIVMSG #" + channels.keys()[0] + " :" + message + "\r\n")
chat_message.emit(SenderData.new(last_userstate[channels.keys()[0]]["display-name"], channels.keys()[0], last_userstate[channels.keys()[0]]), message)
else:
print_debug("No channel specified.")
func whisper(message : String, target : String) -> void:
chat("/w " + target + " " + message)
func data_received() -> void:
var messages : PoolStringArray = websocket.get_peer(1).get_packet().get_string_from_utf8().strip_edges(false).split("\r\n")
func get_emote(emote_id : String, scale : String = "1.0") -> Texture:
var texture : Texture
var cachename : String = emote_id + "_" + scale
var filename : String = disk_cache_path + "/" + RequestType.keys()[RequestType.EMOTE] + "/" + cachename + ".png"
if !caches[RequestType.EMOTE].has(cachename):
if (disk_cache && FileAccess.file_exists(filename)):
texture = ImageTexture.new()
var img : Image = Image.new()
img.load_png_from_buffer(FileAccess.get_file_as_bytes(filename))
texture.create_from_image(img)
else:
var request : HTTPRequest = HTTPRequest.new()
add_child(request)
request.request("https://static-cdn.jtvnw.net/emoticons/v1/" + emote_id + "/" + scale, ["User-Agent: GIFT/2.0.0 (Godot Engine)","Accept: */*"])
var data = await(request.request_completed)
request.queue_free()
var img : Image = Image.new()
img.load_png_from_buffer(data[3])
texture = ImageTexture.create_from_image(img)
texture.take_over_path(filename)
caches[RequestType.EMOTE][cachename] = texture
return caches[RequestType.EMOTE][cachename]
func get_badge(badge_name : String, channel_id : String = "_global", scale : String = "1") -> Texture:
var badge_data : PackedStringArray = badge_name.split("/", true, 1)
var texture : Texture
var cachename = badge_data[0] + "_" + badge_data[1] + "_" + scale
var filename : String = disk_cache_path + "/" + RequestType.keys()[RequestType.BADGE] + "/" + channel_id + "/" + cachename + ".png"
if (!caches[RequestType.BADGE].has(channel_id)):
caches[RequestType.BADGE][channel_id] = {}
if (!caches[RequestType.BADGE][channel_id].has(cachename)):
if (disk_cache && FileAccess.file_exists(filename)):
var img : Image = Image.new()
img.load_png_from_buffer(FileAccess.get_file_as_bytes(filename))
texture = ImageTexture.create_from_image(img)
texture.take_over_path(filename)
else:
var map : Dictionary = caches[RequestType.BADGE_MAPPING].get(channel_id, await(get_badge_mapping(channel_id)))
if (!map.is_empty()):
if(map.has(badge_data[0])):
var request : HTTPRequest = HTTPRequest.new()
add_child(request)
request.request(map[badge_data[0]]["versions"][badge_data[1]]["image_url_" + scale + "x"], ["User-Agent: GIFT/2.0.0 (Godot Engine)","Accept: */*"])
var data = await(request.request_completed)
var img : Image = Image.new()
img.load_png_from_buffer(data[3])
texture = ImageTexture.create_from_image(img)
texture.take_over_path(filename)
request.queue_free()
elif channel_id != "_global":
return await(get_badge(badge_name, "_global", scale))
elif (channel_id != "_global"):
return await(get_badge(badge_name, "_global", scale))
texture.take_over_path(filename)
caches[RequestType.BADGE][channel_id][cachename] = texture
return caches[RequestType.BADGE][channel_id][cachename]
func get_badge_mapping(channel_id : String = "_global") -> Dictionary:
if !caches[RequestType.BADGE_MAPPING].has(channel_id):
var filename : String = disk_cache_path + "/" + RequestType.keys()[RequestType.BADGE_MAPPING] + "/" + channel_id + ".json"
if (disk_cache && FileAccess.file_exists(filename)):
caches[RequestType.BADGE_MAPPING][channel_id] = JSON.parse_string(FileAccess.get_file_as_string(filename))["badge_sets"]
else:
var request : HTTPRequest = HTTPRequest.new()
add_child(request)
request.request("https://badges.twitch.tv/v1/badges/" + ("global" if channel_id == "_global" else "channels/" + channel_id) + "/display", ["User-Agent: GIFT/2.0.0 (Godot Engine)","Accept: */*"])
var data = await(request.request_completed)
request.queue_free()
var buffer : PackedByteArray = data[3]
if !buffer.is_empty():
caches[RequestType.BADGE_MAPPING][channel_id] = JSON.parse_string(buffer.get_string_from_utf8())["badge_sets"]
if (disk_cache):
var file : FileAccess = FileAccess.open(filename, FileAccess.WRITE)
file.store_buffer(buffer)
else:
return {}
return caches[RequestType.BADGE_MAPPING][channel_id]
func data_received(data) -> void:
var messages : PackedStringArray = data.get_string_from_utf8().strip_edges(false).split("\r\n")
var tags = {}
for message in messages:
if(message.begins_with("@")):
var msg : PoolStringArray = message.split(" ", false, 1)
var msg : PackedStringArray = message.split(" ", false, 1)
message = msg[1]
for tag in msg[0].split(";"):
var pair = tag.split("=")
@@ -144,11 +269,8 @@ func data_received() -> void:
handle_message(message, tags)
# Registers a command on an object with a func to call, similar to connect(signal, instance, func).
func add_command(cmd_name : String, instance : Object, instance_func : String, max_args : int = 0, min_args : int = 0, permission_level : int = PermissionFlag.EVERYONE, where : int = WhereFlag.CHAT) -> void:
var func_ref = FuncRef.new()
func_ref.set_instance(instance)
func_ref.set_function(instance_func)
commands[cmd_name] = CommandData.new(func_ref, permission_level, max_args, min_args, where)
func add_command(cmd_name : String, callable : Callable, max_args : int = 0, min_args : int = 0, permission_level : int = PermissionFlag.EVERYONE, where : int = WhereFlag.CHAT) -> void:
commands[cmd_name] = CommandData.new(callable, permission_level, max_args, min_args, where)
# Removes a single command or alias.
func remove_command(cmd_name : String) -> void:
@@ -169,40 +291,42 @@ func add_alias(cmd_name : String, alias : String) -> void:
if(commands.has(cmd_name)):
commands[alias] = commands.get(cmd_name)
func add_aliases(cmd_name : String, aliases : PoolStringArray) -> void:
func add_aliases(cmd_name : String, aliases : PackedStringArray) -> void:
for alias in aliases:
add_alias(cmd_name, alias)
func handle_message(message : String, tags : Dictionary) -> void:
if(message == ":tmi.twitch.tv NOTICE * :Login authentication failed"):
if(message == ":tmi.twitch.tv NOTICE * :Login authentication failed" || message == ":tmi.twitch.tv NOTICE * :Login unsuccessful"):
print_debug("Authentication failed.")
emit_signal("login_attempt", false)
login_attempt.emit(false)
return
if(message == "PING :tmi.twitch.tv"):
send("PONG :tmi.twitch.tv")
emit_signal("pong")
pong.emit()
return
var msg : PoolStringArray = message.split(" ", true, 3)
var msg : PackedStringArray = message.split(" ", true, 3)
match msg[1]:
"001":
print_debug("Authentication successful.")
emit_signal("login_attempt", true)
login_attempt.emit(true)
"PRIVMSG":
var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
handle_command(sender_data, msg[3].split(" ", true, 1))
emit_signal("chat_message", sender_data, msg[3].right(1))
chat_message.emit(sender_data, msg[3].right(-1))
"WHISPER":
var sender_data : SenderData = SenderData.new(user_regex.search(msg[0]).get_string(), msg[2], tags)
handle_command(sender_data, msg[3].split(" ", true, 1), true)
emit_signal("whisper_message", sender_data, msg[3].right(1))
whisper_message.emit(sender_data, msg[3].right(-1))
"RECONNECT":
twitch_restarting = true
"USERSTATE":
last_userstate[msg[2].right(-1)] = tags
_:
emit_signal("unhandled_message", message, tags)
unhandled_message.emit(message, tags)
func handle_command(sender_data : SenderData, msg : PoolStringArray, whisper : bool = false) -> void:
func handle_command(sender_data : SenderData, msg : PackedStringArray, whisper : bool = false) -> void:
if(command_prefixes.has(msg[0].substr(1, 1))):
var command : String = msg[0].right(2)
var command : String = msg[0].right(-2)
var cmd_data : CommandData = commands.get(command)
if(cmd_data):
if(whisper == true && cmd_data.where & WhereFlag.WHISPER != WhereFlag.WHISPER):
@@ -210,21 +334,21 @@ func handle_command(sender_data : SenderData, msg : PoolStringArray, whisper : b
elif(whisper == false && cmd_data.where & WhereFlag.CHAT != WhereFlag.CHAT):
return
var args = "" if msg.size() == 1 else msg[1]
var arg_ary : PoolStringArray = PoolStringArray() if args == "" else args.split(" ")
var arg_ary : PackedStringArray = PackedStringArray() if args == "" else args.split(" ")
if(arg_ary.size() > cmd_data.max_args && cmd_data.max_args != -1 || arg_ary.size() < cmd_data.min_args):
emit_signal("cmd_invalid_argcount", command, sender_data, cmd_data, arg_ary)
cmd_invalid_argcount.emit(command, sender_data, cmd_data, arg_ary)
print_debug("Invalid argcount!")
return
if(cmd_data.permission_level != 0):
var user_perm_flags = get_perm_flag_from_tags(sender_data.tags)
if(user_perm_flags & cmd_data.permission_level != cmd_data.permission_level):
emit_signal("cmd_no_permission", command, sender_data, cmd_data, arg_ary)
if(user_perm_flags & cmd_data.permission_level == 0):
cmd_no_permission.emit(command, sender_data, cmd_data, arg_ary)
print_debug("No Permission for command!")
return
if(arg_ary.size() == 0):
cmd_data.func_ref.call_func(CommandInfo.new(sender_data, command, whisper))
cmd_data.func_ref.call(CommandInfo.new(sender_data, command, whisper))
else:
cmd_data.func_ref.call_func(CommandInfo.new(sender_data, command, whisper), arg_ary)
cmd_data.func_ref.call(CommandInfo.new(sender_data, command, whisper), arg_ary)
func get_perm_flag_from_tags(tags : Dictionary) -> int:
var flag = 0
@@ -247,34 +371,10 @@ func get_perm_flag_from_tags(tags : Dictionary) -> int:
func join_channel(channel : String) -> void:
var lower_channel : String = channel.to_lower()
send("JOIN #" + lower_channel)
channels[lower_channel] = {}
send("JOIN #" + lower_channel)
func leave_channel(channel : String) -> void:
var lower_channel : String = channel.to_lower()
send("PART #" + lower_channel)
channels.erase(lower_channel)
func connection_established(protocol : String) -> void:
print_debug("Connected to Twitch.")
emit_signal("twitch_connected")
func connection_closed(was_clean_close : bool) -> void:
if(twitch_restarting):
print_debug("Reconnecting to Twitch")
emit_signal("twitch_reconnect")
connect_to_twitch()
yield(self, "twitch_connected")
for channel in channels.keys():
join_channel(channel)
twitch_restarting = false
else:
print_debug("Disconnected from Twitch.")
emit_signal("twitch_disconnected")
func connection_error() -> void:
print_debug("Twitch is unavailable.")
emit_signal("twitch_unavailable")
func server_close_request(code : int, reason : String) -> void:
pass

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@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-b5cf707f4ba91fefa5df60a746e02900.stex"
type="CompressedTexture2D"
uid="uid://rkm6ge1nohu1"
path="res://.godot/imported/icon.png-b5cf707f4ba91fefa5df60a746e02900.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://addons/gift/icon.png"
dest_files=[ "res://.import/icon.png-b5cf707f4ba91fefa5df60a746e02900.stex" ]
dest_files=["res://.godot/imported/icon.png-b5cf707f4ba91fefa5df60a746e02900.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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Width:  |  Height:  |  Size: 90 B

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@@ -1,13 +0,0 @@
[remap]
importer="image"
type="Image"
path="res://.import/placeholder.png-7d8d01cafa2d5188ea51e03e3fda7124.image"
[deps]
source_file="res://addons/gift/placeholder.png"
dest_files=[ "res://.import/placeholder.png-7d8d01cafa2d5188ea51e03e3fda7124.image" ]
[params]

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@@ -2,6 +2,6 @@
name="Godot IRC For Twitch"
description="Godot websocket implementation for Twitch IRC."
author="MennoMax"
version="1.0.1"
author="issork"
version="2.0.0"
script="gift.gd"

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@@ -1,13 +1,13 @@
extends Reference
extends RefCounted
class_name CommandData
var func_ref : FuncRef
var func_ref : Callable
var permission_level : int
var max_args : int
var min_args : int
var where : int
func _init(f_ref : FuncRef, perm_lvl : int, mx_args : int, mn_args : int, whr : int):
func _init(f_ref : Callable, perm_lvl : int, mx_args : int, mn_args : int, whr : int):
func_ref = f_ref
permission_level = perm_lvl
max_args = mx_args

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@@ -1,4 +1,4 @@
extends Reference
extends RefCounted
class_name CommandInfo
var sender_data : SenderData

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@@ -1,195 +0,0 @@
extends Resource
class_name ImageCache
enum RequestType {
EMOTE,
BADGE,
BADGE_MAPPING
}
var caches := {
RequestType.EMOTE: {},
RequestType.BADGE: {},
RequestType.BADGE_MAPPING: {}
}
var queue := []
var thread := Thread.new()
var mutex := Mutex.new()
var active = true
var http_client := HTTPClient.new()
var host : String
var file : File = File.new()
var dir : Directory = Directory.new()
var cache_path : String
var disk_cache : bool
const HEADERS : PoolStringArray = PoolStringArray([
"User-Agent: GIFT/1.0 (Godot Engine)",
"Accept: */*"
])
func _init(do_disk_cache : bool, cache_path : String) -> void:
self.disk_cache = do_disk_cache
self.cache_path = cache_path
thread.start(self, "start")
func start(params) -> void:
var f : File = File.new()
var d : Directory = Directory.new()
if (disk_cache):
for type in caches.keys():
var cache_dir = RequestType.keys()[type]
caches[cache_dir] = {}
var error := d.make_dir_recursive(cache_path + "/" + cache_dir)
while active:
if (!queue.empty()):
mutex.lock()
var entry : Entry = queue.pop_front()
mutex.unlock()
var buffer : PoolByteArray = http_request(entry.path, entry.type)
if (disk_cache):
if !d.dir_exists(entry.filename.get_base_dir()):
d.make_dir(entry.filename.get_base_dir())
f.open(entry.filename, File.WRITE)
f.store_buffer(buffer)
f.close()
var texture = ImageTexture.new()
var img : Image = Image.new()
img.load_png_from_buffer(buffer)
if entry.type == RequestType.BADGE:
caches[RequestType.BADGE][entry.data[0]][entry.data[1]].create_from_image(img, 0)
elif entry.type == RequestType.EMOTE:
caches[RequestType.EMOTE][entry.data[0]].create_from_image(img, 0)
yield(Engine.get_main_loop(), "idle_frame")
# Gets badge mappings for the specified channel. Default: _global (global mappings)
func get_badge_mapping(channel_id : String = "_global") -> Dictionary:
if !caches[RequestType.BADGE_MAPPING].has(channel_id):
var filename : String = cache_path + "/" + RequestType.keys()[RequestType.BADGE_MAPPING] + "/" + channel_id + ".json"
if !disk_cache && file.file_exists(filename):
file.open(filename, File.READ)
caches[RequestType.BADGE_MAPPING][channel_id] = parse_json(file.get_as_text())["badge_sets"]
file.close()
var buffer : PoolByteArray = http_request(channel_id, RequestType.BADGE_MAPPING)
if !buffer.empty():
caches[RequestType.BADGE_MAPPING][channel_id] = parse_json(buffer.get_string_from_utf8())["badge_sets"]
if (disk_cache):
file.open(filename, File.WRITE)
file.store_buffer(buffer)
file.close()
else:
return {}
return caches[RequestType.BADGE_MAPPING][channel_id]
func get_badge(badge_name : String, channel_id : String = "_global", scale : String = "1") -> ImageTexture:
var badge_data : PoolStringArray = badge_name.split("/", true, 1)
var texture : ImageTexture = ImageTexture.new()
var cachename = badge_data[0] + "_" + badge_data[1] + "_" + scale
var filename : String = cache_path + "/" + RequestType.keys()[RequestType.BADGE] + "/" + channel_id + "/" + cachename + ".png"
if !caches[RequestType.BADGE].has(channel_id):
caches[RequestType.BADGE][channel_id] = {}
if !caches[RequestType.BADGE][channel_id].has(cachename):
if !disk_cache && file.file_exists(filename):
file.open(filename, File.READ)
var img : Image = Image.new()
img.load_png_from_buffer(file.get_buffer(file.get_len()))
texture.create_from_image(img)
file.close()
else:
var map : Dictionary = caches[RequestType.BADGE_MAPPING].get(channel_id, get_badge_mapping(channel_id))
if !map.empty():
if map.has(badge_data[0]):
mutex.lock()
queue.append(Entry.new(map[badge_data[0]]["versions"][badge_data[1]]["image_url_" + scale + "x"].substr("https://static-cdn.jtvnw.net/badges/v1/".length()), RequestType.BADGE, filename, [channel_id, cachename]))
mutex.unlock()
var img = preload("res://addons/gift/placeholder.png")
texture.create_from_image(img)
elif channel_id != "_global":
return get_badge(badge_name, "_global", scale)
elif channel_id != "_global":
return get_badge(badge_name, "_global", scale)
texture.take_over_path(filename)
caches[RequestType.BADGE][channel_id][cachename] = texture
return caches[RequestType.BADGE][channel_id][cachename]
func get_emote(emote_id : String, scale = "1.0") -> ImageTexture:
var texture : ImageTexture = ImageTexture.new()
var cachename : String = emote_id + "_" + scale
var filename : String = cache_path + "/" + RequestType.keys()[RequestType.EMOTE] + "/" + cachename + ".png"
if !caches[RequestType.EMOTE].has(cachename):
if !disk_cache && file.file_exists(filename):
file.open(filename, File.READ)
var img : Image = Image.new()
img.load_png_from_buffer(file.get_buffer(file.get_len()))
texture.create_from_image(img)
file.close()
else:
mutex.lock()
queue.append(Entry.new(emote_id + "/" + scale, RequestType.EMOTE, filename, [cachename]))
mutex.unlock()
var img = preload("res://addons/gift/placeholder.png")
texture.create_from_image(img)
texture.take_over_path(filename)
caches[RequestType.EMOTE][cachename] = texture
return caches[RequestType.EMOTE][cachename]
func http_request(path : String, type : int) -> PoolByteArray:
var error := 0
var buffer = PoolByteArray()
var new_host : String
match type:
RequestType.BADGE_MAPPING:
new_host = "badges.twitch.tv"
path = "/v1/badges/" + ("global" if path == "_global" else "channels/" + path) + "/display"
RequestType.BADGE, RequestType.EMOTE:
new_host = "static-cdn.jtvnw.net"
if type == RequestType.BADGE:
path = "/badges/v1/" + path
else:
path = "/emoticons/v1/" + path
if (host != new_host):
error = http_client.connect_to_host(new_host, 443, true)
while http_client.get_status() == HTTPClient.STATUS_CONNECTING or http_client.get_status() == HTTPClient.STATUS_RESOLVING:
http_client.poll()
delay(100)
if (error != OK):
print("Could not connect to " + new_host + ". Images disabled.")
active = false
return buffer
host = new_host
http_client.request(HTTPClient.METHOD_GET, path, HEADERS)
while (http_client.get_status() == HTTPClient.STATUS_REQUESTING):
http_client.poll()
delay(50)
if !(http_client.get_status() == HTTPClient.STATUS_BODY or http_client.get_status() == HTTPClient.STATUS_CONNECTED):
print("Request failed. Skipped " + path + " (" + RequestType.keys()[type] + ")")
return buffer
while (http_client.get_status() == HTTPClient.STATUS_BODY):
http_client.poll()
delay(1)
var chunk = http_client.read_response_body_chunk()
if (chunk.size() == 0):
delay(1)
else:
buffer += chunk
return buffer
func delay(delay : int):
if (OS.has_feature("web")):
yield(Engine.get_main_loop(), "idle_frame")
else:
OS.delay_msec(delay)
class Entry extends Reference:
var path : String
var type : int
var filename : String
var data : Array
func _init(path : String, type : int, filename : String, data : Array):
self.path = path
self.type = type
self.filename = filename
self.data = data

View File

@@ -1,4 +1,4 @@
extends Reference
extends RefCounted
class_name SenderData
var user : String